A random table for generating interesting ancestors.
Relation
| d8 | Relation |
|---|
| 1 | Aunt |
| 2 | Uncle |
| 3 | Great Aunt |
| 4 | Great Uncle |
| 5 | Father |
| 6 | Mother |
| 7 | Grandmother |
| 8 | Grandfather |
| 9 | Great Grandmother |
| 10 | Great Grandfather |
Lore
| d20 | Lore |
|---|
| 1 | They claim to have fought off a dragon. |
| 2 | They are widely known as the fiercest tavern brawler around. |
| 3 | They stole their sibling’s inheritance and vanished. |
| 4 | They advised multiple generations of local rulers. |
| 5 | They hid their secret life of adventures from their family. |
| 6 | They were secretly a dangerous assassin. |
| 7 | They were rumored to be the best sword fighter in a century. |
| 8 | They can read runes to uncover hidden truths. |
| 9 | They disappeared and no family members will talk about them or what happened. |
| 10 | Claims they lost their “marbles” on an adventure long ago and doesn’t speak about much else. |
| 11 | Roll for two relations. They each own one sword of a matching pair and their families fight each other over who should own both. |
| 12 | They were the best hunter in the region. |
| 13 | They would speak to stone gargoyles whenever they came across them as if they were holding a conversation. |
| 14 | They went to pray to their ancestors in the nearby catacombs and never returned. |
| 15 | They owned a candle that no source of flame had been able to light. |
| 16 | They are rumored to have hidden a wine cellar worth a fortune. |
| 17 | They were imprisoned by a local ruler for unknown reasons. |
| 18 | They gave up settlement life for the wilderness and haven’t returned. |
| 19 | They set off to establish a better life by founding a new settlement in a nearby valley. |
| 20 | They sought the help of dangerous magicians to cure a disease in the family. It worked but at what cost? |